Your adventure in AnimaSky
Explore, find companions and make the journey yours. Recent development updates also tell you what still awaits a published playthrough.
Overview
Explore
A seeded world of 35 biomes, settlements and discoveries.
Find companions
Catch creatures with nets and grow your party through battles, breeding and evolution.
Follow a story
A home-realm arc, linked local tales and requests grounded in the places you visit.
Choose your move
Turn-based companion battles with switching, supplies and retreat.
Make the journey yours
Explorer rank and gear support exploration. Crafting and home systems are merged development features awaiting published-player review.
Invite friends
Self-hosted co-op keeps server progress separate from your offline journey. Shared activities and guild systems remain under review.
Take in the view
Painterly anime colours, regional scenery and photo mode.
What was added, by area
A world to discover
Follow coasts, forests and mountains into unfamiliar country.
A world can still surprise you
Far beyond familiar country, a world may contain a mythic realm: a rare place with its own landscape, inhabitants and story. Most worlds have none. You discover what is there by travelling, without an advance marker giving the surprise away. These realm systems are merged; visual and device acceptance remain open.
Thirty-five ways to wander
Explore 35 biomes, from forests and dry country to coasts, volcanoes and sky islands. Terrain, plants, weather and creature habitats draw their character from the world seed and the region. Your journey reveals places on the map as you visit them.
Your journey
Stories, explorer progression, equipment, crafting and a place to call home. Recent development checkpoints below state what still awaits player review.
Your first realm and first Crest
The home-realm story links local requests, dungeon objectives and a three-bout trainer trial. Your first Crest raises the companion level cap from 15 to 25 and releases stored experience. Village general stores reserve daily stocks of healing potions and woven nets. The complete first-realm playthrough, castle hall and final realm-apex trial are still being finished and reviewed.
Stories worth following
The journal brings your story, nearby requests and companion growth together. Local tales unfold over linked chapters; town boards offer bounties tied to real creatures and places. Standard, Explorer and Guided hints let you choose how much help you want. Quest choices and rewards stay personal when friends help.
Grow as an explorer
Explorer ranks, three perk paths and regional equipment are integrated in the development source. Equipment supports exploration; your companions still do the fighting. Sets, dyes and owned appearances let you shape your outfit. Published-player and appearance review remain open.
Make something of your own
The merged crafting and home systems connect recipe discovery, six kinds of station, regional houses, furniture, storage and creature displays. Books, artisans, experiments and rare materials teach recipes. Home visits and online crafting use server permissions. Guild-hall interiors and published-player review remain unfinished.
Companions and legends
Meet the creatures of each region, from small companions to colossi.
Follow rumours of legends
Legend clues, shrine trails and regional apex encounters are integrated in the development source. Personal legends require a final-phase break ritual and can be caught once per player; echoes let groups return to the challenge. Colossi have kind-specific phases and breakable parts. World coverage, encounter presentation and player acceptance are still under review.
Companions with their own character
The field guide includes small creatures, companions, great kinds and colossi. Each kind has its own anatomy, habitat and guide entry. Catch creatures with nets, raise your party and explore breeding and evolution; the bestiary pages list the actual kinds in the current game source.
Battles
Care for your party and choose your next move.
Let your companions take the lead
Choose moves, use supplies, switch companions or retreat in turn-based battles. The battle camera frames both teams; attacks have a wind-up, impact and follow-through. Healing and a healthy party matter before your next challenge.
Below the surface
Explore dungeon chambers and their puzzles.
Look closely underground
Dungeon rooms draw their puzzles from their setting: braziers, water, runes and other mechanisms. Explore chambers, defeat guardians and search for chests. Story objectives can require the actual boss chamber to be cleared, rather than a visit to the entrance.
People and places
Return to settlements for supplies, conversations and local stories.
Every realm has a home
Royal capitals, towns and villages give the world places to return to. Kingdoms have their own borders, coats of arms and building traditions. Residents offer conversations, supplies and requests; regional construction kits give settlements their local character.
On the road
Discover stations and earn the right to travel farther.
Take the long way, or catch a ride
Discover travel stations and speak to their keepers to see routes, fares and journey times. Caravans follow roads, windbirds fly between roosts and airships connect capitals. Story licences govern access: your first Crest opens caravan and sky rides; airships require the Sky Seal.
Look, sound and interface
A painterly anime world with contextual menus and optional local voices.
One menu for your journey
The merged interface brings Party, Bag, Journal, Map, Workshop, Together and System into one menu. Camp pages appear at camp; a quick wheel opens the page you need. Context prompts show the actions and input symbols for your current screen, with a distinct accent for each page.
Voices along the road
Choose spoken voices, melodic babble or silence in the audio settings. Voice language is separate from text language. Spoken dialogue uses an optional local voice pack; when a voice is unavailable, the dialogue still remains readable on screen.
Together
Host a journey with friends. Shared-world services depend on the server you join; new team content remains under player review.
Find a reason to go together
The Together page connects shared activities, daily and weekly goals, group invitations and guild progress in the merged source. The capital Exchange is restricted to MMO worlds. Dedicated event populations, distinct raid presentation, guild-hall interiors and private party dungeons are still unfinished; a published co-op playthrough remains to be verified.